Among Us Community Director's Game Management Book Gets Japanese Release
Born Digital announced on June 9, 2026, that Victoria Tran's book 'Turning Players into Fans: A Textbook for Game Community Management' will be released in Japan in early July 2026.
2 sources Jun 9
Reporting from 2 sources: KAI-YOU, GameBusiness.jp.
Why it matters
This is the first Japanese-published book dedicated to game community management, adapting the hands-on methods that built Among Us's massive player base into a structured guide for local developers.
Key Facts
- Born Digital announced on June 9, 2026, that Victoria Tran's book 'Turning Players into Fans: A Textbook for Game Community Management' will be released in Japan in early July 2026.
- The 336-page guide is priced at 4,950 yen and is translated under the supervision of Takaaki Ichijo.
- The book covers community management theory and practical strategies across four stages of game development: announcement, development, release, and post-release.
- It includes real examples from Among Us and methods for Discord and X, along with crisis-response examples from real community incidents.
- Born Digital said the book is aimed at marketing staff new to community roles in game companies and is designed as a first reference.
The 336-page guide, translated under the supervision of Takaaki Ichijo, covers community management theory and practical strategies across the game development lifecycle, with real examples from Among Us. It is priced at 4,950 yen.
Victoria Tran, the Communications Director at Innersloth and co-runner of the indie game fund Outersloth, wrote the original English guide. The Japanese edition, titled 'Turning Players into Fans: A Textbook for Game Community Management,' is split into two halves. The first covers foundational theory-online community sociology, the community manager role, and core strategy philosophy. The second half walks through specific tactics for four stages of game development: announcement, development, release, and post-release. It includes modern methods for Discord and X, individual-action steps, and crisis-response examples drawn from real community incidents.
Born Digital said the book is aimed at marketing staff newly assigned to community roles in game companies and is designed as a first reference. The company noted that while the examples lean on indie game insights, the principles apply broadly across game projects.
Written with AI by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited. See our editorial policy.
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Sources
- KAI-YOU 書籍『ゲームコミュニティ運営の教科書』刊行 『Among Us』から学ぶDiscord活用術
- GameBusiness.jp 『Among Us』コミュニティ責任者の著書が日本上陸——ゲームコミュニティ運営の実践書が7月発売