This Week in Games: Kingdom Hearts 4, Princess Maker Return
The column frames a week of major Kingdom Hearts announcements against the loss of the franchise's original Kairi voice actor, setting a somber tone for the series' future.
The column frames a week of major Kingdom Hearts announcements against the loss of the franchise's original Kairi voice actor, setting a somber tone for the series' future.
The remake rectifies the original game's omission by giving Moeka an ending of her own, expanding the story into the Gamma Attractor Field.
The game's six-year development and 15-person team, with influences from S.T.A.L.K.E.R. and Escape from Tarkov, point to a deliberate attempt to carve a niche in the crowded survival genre on Steam.
The port brings a Steam hit with a 96% positive rating to handheld and mobile platforms, expanding its audience beyond PC without raising the price.
The demo gives players a hands-on look at the game's unusual premise and hybrid art style months before the Fall 2026 launch, letting Shueisha Games build audience interest ahead of release.
The game pairs a slapstick, alcohol-themed premise with mechanically driven intoxication systems, and the planned Switch port suggests the title targets a broader audience beyond the Steam PC base.
The mix of a wrestler, a veteran voice actor, and mainstream actors signals Sega is broadening the Stranger Than Heaven marketing push beyond the typical game audience for its final-day presentation.
EPID Games' decision to provide hardware to a fan project marks a notable escalation of its stated policy to support fan creations, moving from encouragement to direct infrastructure assistance.
This marks Cave's first home console release in some time, and the new multiplayer mode could draw a wider audience to a genre traditionally known for single-player score chasing.
The collection resolves a long-standing platform gap, making MGS4, a key narrative milestone, accessible on modern hardware for the first time in 18 years.
The game's early access launch includes collaboration bundles with two other roguelite titles, Drunken Rogue and the End Vampire and Menherarium, expanding its reach beyond a standalone release.
Wada, the Bokujo Monogatari producer, is steering the genre away from both hard simulations and casual minigames, making the act of fishing the core of an adventure game.
The game treats a fireworks festival as a composition problem, letting players design a full show on a timeline and replay it, a narrow niche for the production-simulation genre.
The release date locks in a city-builder whose core loop is coexistence with a living creature, where overconsuming the environment shrinks habitable space and outposts vanish when the whale moves on.
The weekly giveaway puts a deck-building RPG with a 1990s school setting in front of a wide PC audience for free, alongside a bonus bundle for Albion Online, before Breathedge and Rival Stars Horse Racing rotate in on August 28.
The studio's community vote redirected development from a planned Slay the Spire-inspired Soulslike to this dog protagonist concept, expanding the team from three to nine people.
The game outsources the core judgment of a versus battle to AI, which decides outcomes, names, traits, and fight descriptions for player-drawn monsters.
The official release brings a permanent price cut and a free DLC bundle for early access buyers, rewarding those who supported the game during its early access period.
The August 25 restock is the first in over two months, and past sales after the June price hike sold out quickly, indicating sustained demand for Valve's portable PC in Japan.
The development team visited actual ramen shops, made ramen multiple times, recorded cooking sounds, and scanned real materials, including 3D modeling chashu through photogrammetry, to bring realism to the simulation.
The game's immediate popularity, with over 20,000 concurrent players and a 96% positive review rate, suggests that its blend of fishing with gunplay and party-game chaos is resonating with a broad Steam audience, a notable success for a small indie studio.
The announcement introduces a distinctive blend of FPS-like perspective and turn-based combat, with resource management and dice-driven action points, set in a uniquely industrialized cannibalism premise.
The announcement pairs Toxic Studio, known for military RTS and management sims, with a gentle toy-store tidying premise, marking their second collaboration with Polden Publishing.
The update, which fixed over 400 vulnerabilities, is now linked to game crashes and Windows Hello issues, prompting Microsoft to investigate and advise users on a workaround.