No Man's Sky Turns 10, Next Update Named Cosmos
The anniversary message confirms Hello Games is still actively expanding No Man's Sky with a new update, COSMOS, alongside its other project Light No Fire.
The anniversary message confirms Hello Games is still actively expanding No Man's Sky with a new update, COSMOS, alongside its other project Light No Fire.
The roundup captures the current Steam release wave, showing a mix of co-op horror, action RPGs, and niche titles gaining traction.
The Endless is the latest and largest free update for Underboard, expanding the game's build depth with passive skills and quality, and adding a post-game challenge in the form of an endless run.
The refusal shows Australia's classification board still blocks games where drugs give player benefits, even under R18+, forcing the publisher to accept a regional ban rather than alter the content.
The Switch 2 release brings the 2025 remaster to Nintendo's new hardware with platform-specific features and a physical edition that uses a game card rather than a key card.
The game's build freedom, developed solo over two and a half years by a Path of Exile fan, offers a distinctive take on roguelite character growth.
With release under 20 days away, the publisher is pushing the VR-specific selling point of the full 3D revival of the classic strip mahjong series.
The lists frame 'Fire Emblem: Three Houses' as a potential prerequisite for 'Fire Emblem: Ban Shihong', suggesting a direct narrative or world connection that could shape player expectations for the new title.
The quarter shows Square Enix's digital shift accelerating, with download versions making up roughly 90% of the 7.38 million units sold and catalog titles driving much of the growth.
The game's nine-era progression from stone tools to laser weapons frames technological advancement as the core survival mechanic, a structure the developer says makes gunpowder discovery a major turning point.
The demo and bundle give players a low-cost entry point into the JFPS scene, a niche of Japanese-made FPS games with a distinct flavor from overseas shooters.
The list highlights a growing niche of compact Steam releases that deliver complete experiences in under 10 hours, catering to players who want to finish a game in a single sitting.
The announcement brings the long-running Warriors novel series into a multi-platform turn-based RPG with four distinct clan campaigns, marking a significant expansion of the franchise into interactive storytelling.
The announcement adds a block-breaker twist to the incremental genre, with a single hidden target among millions of minable pixels as the core hook.
The interview details how the game's deliberate mismatch between visuals and text creates its signature unease, and confirms the developer is prioritizing puzzle flow improvements based on player feedback.
The interview highlights how a solo developer used generative AI to achieve a scale previously impossible for one person, while also relying on player feedback to refine the game's late-stage optimization.
The Steam launch repeats complaints that persisted through earlier PC early access, signaling the free-to-play model and PC port still need work beyond the mobile release.
Dragon Quest Smash Grow, released in April, has already doubled KLab's quarterly sales and swung the company to operating profit, setting up a full-year target of 1 billion yen in operating income.
The collection's strong review scores, particularly on PS5 and Switch 2, suggest that Gust's magical girl RPGs still hold appeal for both new and returning players, despite mixed opinions on the handling of some included titles.
Ubisoft has publicly acknowledged a long-standing CPU compatibility problem in Wildlands, but has stopped short of promising a fix, leaving the game's future support uncertain.
The free release brings a full card battle novel with story and roguelike modes to Steam, expanding access beyond the browser-based Novel Game Collection version.
The announcement pairs a real-time tactical combat system with a modular campaign editor, positioning the game as both a story-driven RPG and a user-generated content platform.
The staggered release means Japanese players on most platforms get the game two months before Western console players, while Xbox Series X|S owners worldwide wait until October 29 regardless of region.
The session reveals that Forza Horizon 6's Japan setting was shaped by a dedicated cultural consultant, a role the studio had not formally used before, and that field research in Japan directly influenced game design choices.