Steam Wishlists Gain Custom Categories and Email Gifting
The update turns the wishlist from a private tracking tool into a social and gift coordination tool, and it removes the friends-list requirement for gifting within the same country.
The update turns the wishlist from a private tracking tool into a social and gift coordination tool, and it removes the friends-list requirement for gifting within the same country.
The release gives Project Sekai players a full-size 2D MV for the SEKAI version of "Dame Ningen da!", expanding the song's presentation beyond the in-game rhythm experience.
The 8th edition moves online for the first time since the pandemic as a special tournament ahead of a new format, dropping the National Sports Festival venue tradition.
The interview pairs the studio's 20th anniversary with its first narrative built around spoken and written language, a deliberate departure from the wordless games it has made for two decades.
Yoshida's keynote offers a rare insider account of PlayStation's early hits, including the Japan-specific redesign of Crash Bandicoot and the initial rejection of Gran Turismo's concept.
The session shows Capcom's technical and artistic process for making Diana appealing, including the trade-offs of strand hair over traditional hair cards.
The 1.0 release pushed concurrent players to 27,074 on SteamDB, more than double the early access peak of 12,452, showing that the marriage and family content drew a larger audience than the farming sim's initial launch.
The game has already accumulated 50,000 wishlists and earned selections at Wholesome Direct 2025 and 2026, indicating notable pre-release interest for a small indie title.
The Direct confirms Fortune's Weave as a major new Fire Emblem entry for Switch 2, introducing a time-skip narrative and a prologue manga tie-in.
The December 10 launch brings the culmination of the action series, covering the entire anime story, to current-generation platforms.
Game Freak, the Pokémon developer, has stepped into a proper AAA-style with a title that wears its NieR:Automata influences openly, and the review's job is to judge whether that work stands on its own.
The review suggests Echoes of Aincrad struggles to justify its premise, with a slow start and generic side content that fail to capitalize on the series' storytelling potential.
Ichijo's session reframes game streaming viewers as a monetizable audience segment, proposing that viewer integration features could become a standard revenue model for game developers, moving beyond awareness marketing to direct payments from non-playing viewers.
The announcement confirms the main story's end is planned and in motion, with the game itself continuing beyond it.
The announcement locks in a concrete Japanese release date for the new Suikoden entry, with the international launch still unannounced.
Playground Games hired a cultural consultant for the first time in the series, a shift that followed the previous installment making the need for such a role clear.
The remaster revives a 2011 PSP title while the current Super Robot Wars Y continues to receive post-launch support, showing Bandai Namco is maintaining both the series' legacy and its newest entry.
The announcement brings Yonezawa's Library Committee Series to games with a new original episode written by the author, expanding the franchise beyond print.
Yoshida's warning that remakes of VI, VIII, and IX could stretch into multi-part series frames the practical limits Square Enix faces in revisiting those titles.
The release brings a 1986 Famicom title that never saw a Western release to modern platforms through Hamster's Console Archives series.
The August 5 launch marks the first paid expansion for Pokémon Pokopia, adding underwater exploration and building to the cozy life-sim.
The trailers and Gen Con tutorial sessions mark the first concrete look at how Bandai is translating the Naruto franchise into a new trading card game, following the company's earlier Naruto Collectible Card Game that ran from 2006 to 2013.
The playable demo gives attendees their first hands-on look at a sequel that shifts protagonist focus from Jesse to Dylan Faden, a narrative change the sources highlight as central to the game's story.
The exhibit's theater and museum zones push promotion beyond a standard demo booth, turning the five-era setting into an experiential attraction ahead of the January 2027 launch.