Valve Quietly Removes 60FPS Claim From Steam Machine Description
The revision signals that Valve is walking back a performance guarantee after early benchmarks showed the hardware could not consistently hit 60FPS at 4K.
The revision signals that Valve is walking back a performance guarantee after early benchmarks showed the hardware could not consistently hit 60FPS at 4K.
Robo-Ky's return to the series as a playable character in Strive, with a redesigned moveset that retains his signature eccentricity, marks a fan-favorite addition that had been hinted at for nearly a year.
The data shows a clear gap in button actuation force between controllers, with Sony's premium controller requiring notably more pressure than Nintendo's latest, which could affect player comfort and fatigue over long sessions.
The release adds a deck-building and incremental progression layer to the bartending puzzle genre, with a demo letting players test the loop before buying.
The bundle packages the modern and classic versions of the Melty Blood fighting game series at a combined discount, making both titles accessible during the Steam Summer Sale.
The playtest gives an early look at a niche blend of cleaning simulation and survival horror, a combination that sets it apart from typical co-op sims.
The update significantly expands the endgame loop by layering 32 new difficulty challenges with stage-specific modifiers and rewarding high-risk play with exclusive currency, while the new legendary weapons and shop rebalance give players more tools to tackle them.
The market restart with tight slot caps and rarity bans shows the developer is prioritizing server stability over full trading freedom, while the mass ban signals a zero-tolerance stance on item exploits.
The collection brings four previously unported Goemon titles to modern hardware for the first time, alongside nine others, with emulation features that address the difficulty of older games.
The announcement extends sgthale's track record of AI-driven bishoujo sims into a new parenting premise, with the developer signaling an early-access Patreon rollout before a full release.
The crossover brings a major antagonist from Cygames' action RPG into its fighting game spin-off on the same day the series expands to a new Nintendo platform, bundling all DLC into one package for Switch 2 buyers.
The DLC brings the silly, cult-film aesthetic of Iron Sky into higher visual fidelity, expanding the game's appeal to fans of retro-style space combat sims like Star Raiders.
The early access launch gives a first look at a visually distinctive solo-developed platformer that blends Slavic mythology with retro-futurist robot design.
The interview reveals how a prank prototype became a franchise, and how the developer consciously shifted from pure jump difficulty to a broader adventure framework with multiplayer and combat.
The trailer and crowdfunding launch mark the first concrete look at a slasher-inspired asymmetric title that aims to stand out with environmental executions and camper defense mechanics.
The expansion marks the first time 'Besiege' has left its medieval siege-engine premise for a space setting, adding resource management and orbital physics to its core destruction sandbox.
The piece frames Masters Tokyo as the tournament that established the competitive hierarchy of the VCT's new league-based era, with FNATIC's dominance, EG's breakout, and PRX's resilience as defining narratives.
The session confirmed that Exit 8's film audience may have already surpassed its game player base, showing the indie title's rare ability to scale from a solo-developed Steam game to a global theatrical hit.
The DLC expands GigaBash's Ultraman roster with two major characters, including one tied to an upcoming anniversary film, keeping the crossover momentum going after recent domestic releases of four classic Ultraman characters.
The game's rocky launch, with two delays, removed multiplayer elements, and mixed reception, highlights the risks of ambitious sandbox survival titles entering early access with unresolved technical issues.
The announcement gives a concrete early access date for a Zelda- and Ys-inspired action RPG that has been in development, with a demo already available for players to try.
The roadmap and discount signal that Feeble Minds is actively building toward a full release for a well-received indie soulslike that has already found an audience in Early Access.
The announcement adds a new side-scrolling action title to the 2027 release calendar, blending classic influences with modern grappling mechanics and a planned crowdfunding campaign.
The discussion highlights a growing gap between traditional PC game control conventions and the touchscreen-native habits of younger players, a problem indie developers increasingly encounter in playtesting.