Yujiro Hanma Joins Tekken 8 as Season 3's Fourth Fighter
The addition of Yujiro Hanma, a character who has never lost in his source material, to a fighting game where he can be defeated raises both excitement and concern among players.
The addition of Yujiro Hanma, a character who has never lost in his source material, to a fighting game where he can be defeated raises both excitement and concern among players.
CharacterBank, known for the VR action RPG "RUINSMAGUS," is applying its VR combat design experience to a new title that blends anime-style characters with immersive VR mechanics, as shown in this early hands-on preview.
The free weekend gives a large audience unrestricted access to Path of Exile 2's current state, including its newest content, while the discounted Supporter Pack lowers the barrier to permanent early access.
The video provides Japanese players with a localized, in-depth preview of the game's setting and mechanics ahead of its release.
The program is a structured exchange that immerses French developers in Japan's indie scene and market, with hands-on feedback from local professionals and a public showcase at a major indie event.
The revival of a cult-classic Saturn pinball title by an indie-focused publisher signals a growing willingness to reissue niche 1990s digital pinball games with modern platform support.
The June 2 release date gives a concrete launch window for a niche management sim that blends potion crafting and magic weapon sales in a fantasy setting.
HINO marks Toei Games' entry into indie publishing with a title that adapts a social-media-born art style into a full game, while the developer's approach of animating static illustrations by hand-part separation could set a template for similar artist-to-game collaborations.
The milestone cements Star Citizen as the most crowdfunded game ever, while the nearing completion of Squadron 42 suggests a concrete deliverable may finally emerge from a project long nicknamed the 'Sagrada Familia of gaming.'
The report offers the first detailed look at a contest-winning indie game that uses a phone-call mechanic and a post-apocalyptic premise to explore memory and grief.
The interview reveals how a solo developer with no prior art or game-dev experience built a multi-screen puzzle game inspired by Cave Story, now backed by a major publisher's indie label.
The game's release caps a long development cycle that began with a six-page proposal and a team that had to incorporate a company and learn game development from scratch.
The demo offers a hands-on preview of how BeXide translates retro arcade aesthetics into modern voxel-based puzzle mechanics, ahead of a multiplatform launch that includes the upcoming Nintendo Switch 2.
This collaboration marks one of the first major apparel tie-ins for NIKKE, translating its character designs into wearable fashion items rather than standard merchandise.
The first hands-on report of City of None reveals how the Celeste creators are translating their precision-platformer expertise into a slower, puzzle-driven exploration game with a distinctive monochrome visual style.
The collaboration brings a wide range of everyday items-including the notable all-over-pattern steteco shorts-to a major retail chain, expanding the game's merchandise beyond typical hobby channels.
The demo gives players a first look at a novel horror mechanic where hacking targets emotional weaknesses rather than computer systems, from a veteran indie escape-game creator.
The demo gives a substantial preview of a niche genre mashup that blends classic point-and-click adventure structure with survival crafting, a combination rarely seen at this scale.
The store page launch signals that the game is moving toward release, offering a new co-op party game with a slap-your-friends mechanic.
The game turns the often invisible work of game localization into a narrative mechanic, giving players a hands-on look at the specific frustrations and knowledge demands of the job.
The first Japanese exhibition of Rain98 shows the developer is refining the late-1990s atmosphere and fetishistic narrative details that define the game's identity.
The deliberate removal of automatic turn control signals a design philosophy that prioritizes the social, conversational flow of tabletop roleplaying over the convenience of digital automation.
The trial gives Nintendo Switch Online subscribers a week to evaluate a critically well-received indie roguelite before a discount period, potentially driving sales for a title that launched eight months ago.
In Falsus extends lowiro's rhythm game design from Arcaea into a keyboard-and-mouse format with a visual-novel-style scenario, offering a distinct play experience while retaining the developer's signature approach to note timing and difficulty scaling.