gamesevent 1 source Sep 28
The Fate/Grand Order restaurant lands at a hotel venue rather than the usual anime retail space, and its 62-dish, two-half menu with 15 novelties is built for repeat visits during the seven-week run.
Nijimen
gamesevent 1 source Sep 27
The crossover moves Portable's female protagonist and its side story into the Phantom X roster while the Persona 30th anniversary login bonus runs alongside, so the game's live calendar is carrying both the anniversary and the P3P cast at once.
Nijimen
gamesop-ed 1 source Sep 27
The reading rests on a relationship the game leaves subtextual, so it is an argument about what players bring to a 1996 dating sim rather than a change in the work itself.
Anime Herald
gamesrelease 1 source Sep 25
A worldwide same-day launch expands BanG Dream! past its anime-linked bands, and the new animation is built for the game's story scenes rather than for a screen release.
Nijimen
gamesevent 5 sources Sep 25
The presentation put the fair-battle pitch front and center: narrative lead Ono stated the game emphasizes a battle experience where victory is not decided by spending money and that encounters come from exploration and discovery rather than gacha, a design position that separates the title from the monetization model most monster-collecting games in the region use.
GAME Watch (Impress), 4Gamer.net, Denfaminicogamer, and 1 more
gamesannouncement 1 source Sep 25
Hankyu Hanshin is a rail and property group using a Koei Tecmo game name to test whether it can sell location-based historical VR, with the Osaka test results deciding a full entry into experience-based content in fiscal 2027.
Nijimen
gamesevent 1 source Sep 25
The anniversary update mixes a cross-title song batch with a four-round SP gacha, so Groovy Mix is using its sixth-year window to pull in World Dai Star and VIRTUAL GIRL @ WORLD'S END material at the same time.
Nijimen
gamesrelease 1 source Sep 25
Voltage is extending the title's Nobunaga material past the heroine's viewpoint, and the two-part split gives players a reason to return for the back half rather than consume the arc at once.
Nijimen
gamesrelease 4 sources Sep 24
The metascore and the Steam user split land on the same day the game does, so the first public read on Townfall already separates its critical reception from its PC build quality.
GAME Watch (Impress), 4Gamer.net, Game Spark, and 1 more
gamesevent 1 source Sep 24
The anniversary campaign ties the game's new Diamond Is Unbreakable units to the STEEL BALL RUN anime's 2nd and 3rd STAGE streaming that begins the same day, pairing the release push with a Johnny Joestar login gift.
Nijimen
gamesannouncement 7 sources Sep 24
Meta is trading field of view for pixel density and face-side weight, a combination no other company in this cluster's sources is currently selling, and Meta's pitch that movies and sports are the reason to buy it puts the headset in direct competition with the TV in the living room rather than with the Quest line it will sell alongside.
4Gamer.net, GAME Watch (Impress), ASCII.jp, and 4 more
gamesrelease 2 sources Sep 23
The game is treating Kagami as a build rather than a fixed unit: an original form whose offense or defense path is set by the player's own choices, with a skin and a materials gacha stacked on the same window.
Nijimen
gamesevent 1 source Sep 22
The campaign ties a Konami mobile title to bathhouse foot traffic and a physical goods line, extending the game's reach past the app through a two-decade-old venue chain's existing customer base.
Nijimen
games 2 sources Sep 21
The demo events run from late September to late November ahead of a January 28, 2027 release, so the October 15 stream is the last scheduled information drop before the first hands-on events begin in Sapporo two days earlier, on September 26.
4Gamer.net, Denfaminicogamer
gamesreview 2 sources Sep 21
The reviews converge on a structural break: Townfall trades the series' radio and third-person monster encounters for CRTV signal-reading and stealth, with weapon durability pushing players away from combat toward routes that past entries would have let them clear by force.
GAME Watch (Impress), Game Spark
games 2 sources Sep 21
Iizuka framed the anniversary without a new game, an absence he attributed to the three-to-five-year development cycles that make hitting an anniversary date impractical, which is why the 35th year is filled with collaborations and spinoffs instead.
4Gamer.net, Denfaminicogamer
gamesrelease 1 source Sep 21
The document-ID system makes deduction the only way to unlock new text, so progress depends on reasoning out who a lodger is rather than searching for the next page.
Automaton
gamesreview 1 source Sep 21
The demo shows the horror and the deck-building are wired to the same resource, the lantern and the candles, rather than running as two separate modes.
4Gamer.net
games 1 source Sep 21
Capcom turned a typhoon-forced convention closure into a same-day release of the exact Nolgan quest footage attendees lost access to, keeping the booth's playable content in front of the audience anyway.
4Gamer.net
gamesreview 1 source Sep 21
Mechjestic takes the Slay the Spire template and swaps out two of its most punishing habits, forced card additions and dead turns from high-cost draws, which is the part of the demo worth watching as Skinny Bandit scales the roster toward 22 characters.
4Gamer.net
gamesannouncement 1 source Sep 21
Tokoronyori built its reputation on two-player co-op where each side holds different information, and this one adds a shared invented language to that split, which is a harder thing to design than puzzles alone.
4Gamer.net
gamesbusiness 1 source Sep 21
The paid switch is a small developer pricing a game to match the platforms it already sells on, with the Steam release becoming a paid product roughly two years after it launched free there.
Automaton
gamesevent 1 source Sep 21
A jam project built around a single absurd input is exactly the kind of demo that gets remembered at a show where indie booths compete for a glance, and the team is already talking about paid distribution beyond the demo floor.
4Gamer.net
gamesreview 1 source Sep 21
The demo shows the studio moving from Crypto Custodian into a heavier horror register, with a matchstick that trades attack power against vulnerability and a healing gauge that demands timing.
4Gamer.net