Game news ゲーム

gamesannouncement 1 source Sep 19

Persona 30th Anniversary Movie Gets A Shadow Version

The anniversary push is running on new art rather than reissued art: the Shadow illustrations now carry both the commemorative movie and the second merchandise wave, which puts the same visual concept at the center of the campaign.

Denfaminicogamer
games 1 source Sep 19

GAME Watch Marks 30 Years Of Megami Ibunroku Persona

The retrospective reads the series' identity back to its first game: Jungian persona theory and mythology applied to ordinary high school life, an approach it says carried forward across three decades of Atlus releases.

GAME Watch (Impress)
gamesevent 2 sources Sep 19

Netmarble Shows Solo Leveling: KARMA at Tokyo Game Show 2026

Netmarble is building the game's promotion around people already tied to the anime, with A-1 Pictures producing the opening animation and an actor who has followed the series publicly, rather than treating KARMA as a standalone mobile release.

Automaton
gamesreview 1 source Sep 19

Donut Panic Puts A Horror Twist On The Late Shift

Banks follows an award-winning narrative debut with a game whose horror comes from the routine of a service job, which is why the donut-making had to be authentic rather than a minigame wrapper.

4Gamer.net
games 1 source Sep 19

LeadJoy Shows Xeno Pro Gamepad at Tokyo Game Show 2026

LeadJoy is now selling the Xeno Pro rather than teasing it, and the booth also carries the Spider controller attachment line that LeadJoy took over from AKFury, whose own release name is still undecided.

4Gamer.net
gamesevent 1 source Sep 19

Axisray Lab's BASH Replaces The Analog Stick With A Squeezable Pad

BASH puts the input problem at the thumb rather than the sensor: dropping the tilting shaft removes the familiar reference point that makes stick aiming and movement feel predictable, and Axisray Lab is asking players to relearn it by feel.

4Gamer.net
games 1 source Sep 19

Mouse Computer Shows 96GB VRAM Allocation For Local LLMs At TGS2026

The pitch treats memory allocation, not compute, as the practical gate on running the 70B to 80B class models developers want for long-context work, which is why a machine that turns main memory into VRAM is the demo rather than the software.

ASCII.jp
games 1 source Sep 19

Warlord: Awaji dev cites Princess Mononoke as key influence

The solo developer behind Warlord: Awaji names Princess Mononoke as the specific reference for its gunpowder combat and Lady Eboshi, which places the indie strategy game's pitch inside a well-known Ghibli frame.

Game Spark
games 1 source Sep 19

SATED Turns Filth Cooking Into a Survival Roguelike

The Tokyo Game Show build shows the genre hook rests less on the gross-out premise than on a real fail state, where a wrong soup is a death rather than a wasted recipe.

Denfaminicogamer