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HUNDRED LINE Director Says SRPGs Are Hard to Pitch in Planning Meetings

Togawa, who worked on the SRPG portion of HUNDRED LINE, says the genre is seen as niche despite a growing market.

Reporting from 1 source: Automaton.

Why it matters

A veteran SRPG planner argues the genre's real bottleneck is internal perception, not market demand, and points to a negative loop where fewer landmark titles shrink the audience that would approve new ones.

HUNDRED LINE Director Says SRPGs Are Hard to Pitch in Planning Meetings

He cites Global Market Statics data putting the 2024 SRPG market at about $1.2 billion, with a 2026 estimate near $1.3 billion, and notes Fire Emblem: Three Houses sold 3.8 million copies. The barrier, he argues, is perceived learning cost, slow tempo, and a "looks hard" image that keeps SRPGs from passing internal approval.

Togawa, who was scenario director on Persona 5 Tactica and held lead planner roles on Persona Q2 and Persona 5 Royal, says the reaction inside a studio changes the moment the word SRPG comes up. Staff who do not play the genre ask whether the team wants to build one, and management frames it as attacking a quiet corner of the market.

He traces the problem to three barriers: the rules a player must absorb before reaching the fun, battles that can run past 30 minutes, and a "looks hard" image left by traditional, core-oriented entries. The fix is not a trivial easy mode, which reduces play to pressing a button next to an enemy, but casual SRPGs that show the genre's appeal fast.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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HUNDRED LINE -Last Defense Academy- Tookyo Games Akihiro Togawa

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