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Monora Reports 13 Projects And 3.2 Million Yen From Three Months Of Play

Monora Inc. presented the results of its three-month Asobi-Katsu project at QWS Stage #28 at SHIBUYA QWS on October 22, 2026.

Reporting from 1 source: ASCII.jp.

Why it matters

Monora is testing whether recorded play can pay for itself, and the 3.2 million yen figure is the first concrete measure of whether that cycle closes.

Monora Reports 13 Projects And 3.2 Million Yen From Three Months Of Play

Key Facts

  • Monora Inc. presented Asobi-Katsu results at QWS Stage #28 at SHIBUYA QWS on October 22, 2026.
  • Six Asobi-Katsu members played for three months, producing 13 projects and 83 content pieces.
  • Asobi-Katsu sales reached approximately 3.2 million yen.
  • QWS Stage #28 featured 16 projects under the theme "Questions that Cross Boundaries."
  • Monora is headquartered in Naha City, Okinawa Prefecture, with Kota Onaga as representative.

Six members kept playing for the duration, producing 13 projects and 83 content pieces including record articles, with sales of about 3.2 million yen. The project asks why people cannot live by playing and tests a cycle of play, recording, broadcast, and business.

The pitch ran three minutes inside a program that put 16 projects on stage under the theme "Questions that Cross Boundaries." Asobi-Katsu was one of the projects selected for SHIBUYA QWS's QWS Challenge public program and worked out of the facility on the 15th floor of Shibuya Scramble Square East Tower for the three months.

Representative Kota Onaga frames the project around a personal turn. He describes a high school basketball career built on endurance, a collapse during a game, and a decision to stop relying on effort as the engine for results. Asobi-Katsu is the attempt to build that switch into something repeatable.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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