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SIE Announces QSSR AI Upscaling For Standard PS5 With Two Launch Titles

QSSR brings AI upscaling to the standard PS5 without the PS5 Pro's dedicated 300 TOPS hardware, which is the gap Digital Foundry measured in roughly six hours of hands-on testing.

Key Facts

  • Sony Interactive Entertainment announced QSSR (Quick Spectral Super Resolution) on October 2, 2026.
  • QSSR is an AI upscaling technology for the standard PlayStation 5, developed as an evolution of PSSR from the PS5 Pro.
  • The first two games to support QSSR are Marvel's Wolverine and Ghost of Yotei.
  • A patch released on October 2, 2026 adds a QSSR option to the graphics settings in both Marvel's Wolverine and Ghost of Yotei.
  • QSSR was born from Project Amethyst, a collaboration between SIE and AMD on AI graphics technology.

Reporting from 8 sources: GAME Watch (Impress), 4Gamer.net, Denfaminicogamer, Automaton, and 4 more.

SIE Announces QSSR AI Upscaling For Standard PS5 With Two Launch Titles

Sony Interactive Entertainment announced QSSR (Quick Spectral Super Resolution) on October 2, 2026, an AI upscaling technology for the standard PlayStation 5. QSSR is an evolution of PSSR, the super-resolution technology used on the PS5 Pro, and it comes from Project Amethyst, a collaboration with AMD on AI graphics technology. SIE says QSSR is built on an optimized neural network structure and an implementation tuned to draw maximum performance from the standard PS5. The first two supported titles are Marvel's Wolverine from Insomniac Games and Ghost of Yotei from Sucker Punch Productions, and a patch released the same day adds a QSSR option to the graphics settings in both games. Mike Fitzgerald, technical director at Insomniac, said the technology renders in-game scenery more clearly and stably at the pixel level. Jasmin Patry, lead rendering engineer at Sucker Punch, said the temporal stability of rendering in Ghost of Yotei reaches a level not previously achievable on PS5. SIE plans to make QSSR broadly available to PlayStation developers.

SIE frames QSSR as a response to requests from both players and developers for something like PSSR's image quality on hardware other than the PS5 Pro. PSSR analyzes game images pixel by pixel and upscales them with AI, but its processing demands had kept it off the standard console. QSSR addresses that with what SIE describes as an optimized neural network structure and a PS5-specific implementation, while PSSR remains the highest standard of upscaling on the PS5 Pro.

Digital Foundry tested both patched titles. In Marvel's Wolverine it reported significantly improved temporal stability, more detail, and fewer artifacts in elements such as swaying leaves. In Ghost of Yotei, which already had sufficient image quality, it found the change less dramatic but noted the game held a frame rate equivalent to standard FSR 3. Digital Foundry also said a clear performance gap remains between QSSR and PSSR on the PS5 Pro's dedicated hardware, and described QSSR as holding potential to address low resolution and rough upscaling in current-generation games.

Synthesized by Yomimono from the 8 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources