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Kasumindo

Kasumindo is out now on PC via Steam, sold at 265 yen with a 40 percent discount to 159 yen through September 22. The taunt-scored 2D fighting game from solo developer Kogiri shipped with 14 characters, four-key controls, and local, CPU, and online play.

Synthesized from 2 Yomimono stories · updated Sep 18

Kasumindo is a 2D fighting game from solo developer Kogiri where taunts, not damage, decide the match. Attack only knocks the opponent down to open a window; the taunt gauge is the score, and it shifts like a tug-of-war bar so a round stays live until the end. Controls use four keys: move left, move right, attack, taunt. Rounds run 30 seconds, first to two rounds takes the match.

When Kogiri announced the project in July 2026 under the name KasMind, it was slated for Steam in the third quarter of 2026 with 11 characters. Each had separate movement speed, attack range, taunt recovery time, and taunt lines voiced through the speech synthesis software VOICEVOX. Modes at that point were CPU battles with three difficulty levels, local versus on one screen and keyboard, and online play through Steam networking. The planned price was around 300 yen, with Japanese and English support and the final price left to the Steam store page.

The release in September 2026 settled those open items. The roster grew to 14 characters, still voiced through VOICEVOX, and the modes held: local, CPU, and online. The title settled as Kasumindo. It sells for 265 yen on Steam, discounted 40 percent to 159 yen until September 22.

Key facts

Release status
Released on PC via Steam ↗
Developer
Solo developer Kogiri ↗
Price
265 yen, discounted 40 percent to 159 yen until September 22 ↗
Roster
14 characters with different stats and taunt lines voiced through VOICEVOX ↗
Core mechanic
Matches are decided by taunts rather than damage; taunting shifts a gauge at the top of the screen ↗
Controls
Four keys handle move left, move right, attack, and taunt ↗
Modes
Local, CPU, and online play ↗
Announced window
Steam release in the third quarter of 2026 ↗
Round structure
Rounds last 30 seconds; first to win two rounds wins the match ↗
Announced roster
11 characters at announcement, each with different movement speed, attack range, and taunt recovery time ↗

Timeline

Written with AI from the cited Yomimono stories below, each itself sourced. See our editorial policy. Every fact links the story it came from.

Facts

Release
game · 2026-09 · 2026-09-15
Noted
Matches are decided through taunts rather than damage, with a taunt gauge at the top of the screen. · 2026-09-15
Noted
Four keys handle move left, move right, attack, and taunt. · 2026-09-15
Noted
It has 14 characters with different stats and taunt lines voiced through VOICEVOX. · 2026-09-15
Noted
It offers local, CPU, and online play. · 2026-09-15
Noted
It is 265 yen, discounted 40 percent to 159 yen until September 22. · 2026-09-15
Noted
Each round lasts 30 seconds, and the first player to win two rounds wins the match. · 2026-07-15
Noted
The game currently features 11 characters · 2026-07-15
Noted
The price is planned to be around 300 yen · 2026-07-15
Announced
release on Steam in Q3 2026 · 2026-07-15

Structured graph also available as JSON at /public/entities/kasumindo. CC BY 4.0.

All coverage

Sep 15

Kasumindo Brings Taunt-First Fighting to Steam at 159 Yen

Individual developer Kogiri released the 2D fighting game Kasumindo on PC via Steam. The game decides matches through taunts rather than damage: four keys handle move left, move right, attack, and taunt, and taunting shifts a gauge at the top of the screen. It has 14 characters with different stats and taunt lines voiced through VOICEVOX, and offers local, CPU, and online play. It is 265 yen, discounted 40 percent to 159 yen until September 22.

Jul 15

2D Versus Game 'KasMind' Puts Taunting at the Center of Victory

Independent developer Kogiri (kgrdev) announced on July 15 that the 2D versus action game 'KasMind' will be released on Steam in the third quarter of 2026. The game inverts the usual fighting game structure by making taunting the only way to score points; attacks merely knock down the opponent to create an opening. Each round lasts 30 seconds, and the first player to win two rounds wins the match. The score is displayed as a tug-of-war gauge, allowing comebacks until the final moments. The game currently features 11 characters, each with different movement speed, attack range, taunt recovery time, and unique taunt lines voiced using the speech synthesis software VOICEVOX. Additional characters are planned. Controls use only four keys for move, attack, and taunt. Modes include CPU battles with three difficulty levels, local versus on one screen and keyboard, and online versus through Steam's network features. The price is planned to be around 300 yen, with Japanese and English language support. The official price will be posted on the Steam store page.