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Mitsukiyo

Mitsukiyo handles music production and heads STUDIO ALOH, and is the sound lead on Faledoria, which RX Studio showed as a playable build at Tokyo Game Show 2026. Mitsukiyo has written music for Blue Archive since around 2019.

Synthesized from 3 Yomimono stories · updated Oct 9

Mitsukiyo's role at RX Studio has become a public part of the Faledoria rollout. When Nexon's IO Division brought the project to Tokyo Game Show 2026, Mitsukiyo appeared alongside general producer Kim Yong-ha to discuss the game's theme and its loop between battle and character interaction at Tasogare Hall. Coverage from the show names Mitsukiyo as the sound lead, returning from Blue Archive.

The reprints of the same show round out the background. Mitsukiyo handles music production and heads STUDIO ALOH, a role the coverage states plainly alongside the game's cycle of battles and character talk. The reporting also notes Mitsukiyo has written music for Blue Archive since around 2019, and that Kim found Mitsukiyo on SoundCloud before the two met.

What the stories settle is the split between the two titles. Faledoria is planned for PC, mobile, and console, and the team chose Unreal Engine 5 rather than Blue Archive's Unity engine because Faledoria is a separate title not meant to inherit Blue Archive's world. Mitsukiyo's work on Faledoria sits on the other side of that line, with Kim producing Blue Archive and Mitsukiyo composing for it since around 2019.

Key facts

Role on Faledoria
Sound lead, appearing with general producer Kim Yong-ha at Tokyo Game Show 2026 ↗
Studio affiliation
Heads STUDIO ALOH and handles music production ↗
Blue Archive tenure
Has written music for Blue Archive since around 2019 ↗
Discovery
Kim Yong-ha found Mitsukiyo on SoundCloud before they met in person ↗
Faledoria platforms
Planned for PC, mobile, and console ↗
Faledoria engine
Unreal Engine 5, chosen over Blue Archive's Unity because Faledoria is a separate title ↗

Timeline

Written with AI from the cited Yomimono stories below, each itself sourced. See our editorial policy. Every fact links the story it came from.

Connections

Music by
Phrenapates
Music by of
Faledria

Structured graph also available as JSON at /public/entities/mitsukiyo. CC BY 4.0.

All coverage

Oct 5

Nexon Rx Studio Shows Faledria At Tokyo Game Show 2026

Nexon Games IO Division's RX Studio brought Faledria, its new title announced earlier as Project RX, to Tokyo Game Show 2026 with a playable build. General producer Kim Yong-ha, who also holds that role on Blue Archive, and composer Mitsukiyo, representing STUDIO ALOH, discussed the game's theme of otherworld home stay and its cycle of battles and character interaction from Tasogare Hall.

Oct 3

Faledoria Devs On SoundCloud Origins And Blue Archive Ties

NEXON Games IO Division's RX Studio showed Faledoria, its new bishoujo title, at Tokyo Game Show 2026, which ran from September 17. The build let visitors walk a cycle from the Tasogare-kan hall into battle and back for character interaction. Kim Yong-ha, general producer, and Mitsukiyo, who handles music production and heads STUDIO ALOH, answered questions about how the project took shape. Kim said the idea came around 2022 and was made concrete in 2023, with full development starting at the beginning of 2024, roughly two years of production. Faledoria is planned for PC, mobile, and console. Kim also produces Blue Archive, and Mitsukiyo has written music for it since around 2019. Kim said he found Mitsukiyo on the music service SoundCloud before they met in person.

Sep 20

Nexon's IO DIVISION Details Fareidolia Homestay Loop at Tokyo Game Show 2026

At Tokyo Game Show 2026, Nexon's IO DIVISION showed Fareidolia as a playable demo. Head Kim Yong-ha described it as an "otherworld homestay" where players talk with girls at a base called Tasogare-kan, head into battle, then return to daily life. The game uses voice recognition, letting players call characters by name and pick options aloud. Mitsukiyo returns from Blue Archive to handle sound.