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Sandfall Interactive

Sandfall Interactive remains a small team of about 26 people and intends to keep that scale for its next project, despite the success of Clair Obscur: Expedition 33.

Synthesized from 2 Yomimono stories · updated 5d ago

Sandfall Interactive is the French studio behind the turn-based RPG Clair Obscur: Expedition 33, released in 2025 for PS5, Xbox Series X|S, and PC. At a postmortem event in Yokohama on July 26, co-hosted by Epic Games Japan, CEO Guillaume Broche said the studio will not expand despite the game's success. The studio has about 26 people, and Broche wants to maintain that scale for the next project, which he described as aiming at something "a bit crazy." His stated reasoning is that creativity comes from the constraints of being small, and that knowing you cannot do everything forces focus on what matters. He called the team's achievement "a reproducible model" rather than a miracle, crediting the right people and tools including Unreal Engine and MetaHuman.

The game's commercial results are the backdrop. It sold 1 million copies in three days and 5 million by October 2025, and won Game of the Year at multiple major awards, including The Game Awards 2025 and the BAFTA Game Awards 2026. More recently, Alinea Analytics estimated 8.7 million units sold and 366 million dollars earned, about 57.47 billion yen. Those figures are estimates, not official numbers from the developer or publisher. The estimate breaks sales down as 58.8% on Steam, 35.7% on PS5, and 5.5% on Xbox.

Analyst Rhys Elliott attributed the low Xbox share to the game's day-one Game Pass availability, with 4.3 million players on the service. The reading that a Game Pass launch can sit alongside strong standalone sales is presented as the analyst's explanation, not a confirmed result. No official sales figure has been released by Sandfall or its publisher.

Key facts

Team size
About 26 people, a scale CEO Guillaume Broche wants to maintain for the next project ↗
Next project
Broche said the studio aims to tackle something "a bit crazy" ↗
Event
Postmortem in Yokohama on July 26, co-hosted by Epic Games Japan ↗
Release platforms
Clair Obscur: Expedition 33 released in 2025 for PS5, Xbox Series X|S, and PC ↗
Sales milestones
1 million copies in three days and 5 million by October 2025 ↗
Awards
Game of the Year at multiple major awards, including The Game Awards 2025 and the BAFTA Game Awards 2026 ↗
Estimated units
8.7 million units and 366 million dollars (about 57.47 billion yen), per Alinea Analytics; not official figures ↗
Platform split
Steam 58.8%, PS5 35.7%, Xbox 5.5% of estimated sales ↗
Game Pass
Day-one availability, with 4.3 million players on the service ↗

Timeline

Written with AI from the cited Yomimono stories below, each itself sourced. See our editorial policy. Every fact links the story it came from.

Facts

Noted
currently has about 26 people · 2026-08-02

Connections

Structured graph also available as JSON at /public/entities/sandfall-interactive. CC BY 4.0.

All coverage

Oct 26

Clair Obscur Tops 8.7 Million Units Despite Day-One Game Pass

Alinea Analytics estimates Clair Obscur: Expedition 33 has sold 8.7 million units and earned 366 million dollars (about 57.47 billion yen). Steam accounts for 58.8% of sales, PS5 35.7%, and Xbox 5.5%. Analyst Rhys Elliott attributes the low Xbox share to the game's day-one Game Pass availability, with 4.3 million players on the service. The estimates are not official figures from the developer or publisher.

Aug 2

Sandfall Interactive Keeps Small Team for Next Project

Sandfall Interactive, the French studio behind the turn-based RPG "Clair Obscur: Expedition 33," stated at a postmortem event in Yokohama on July 26 that it will not expand its team despite the game's success. CEO Guillaume Broche said that creativity comes from the constraints of being small, and that knowing you cannot do everything creates the necessity to focus on what is important. The studio currently has about 26 people, and Broche wants to maintain that scale for the next project, aiming to tackle something "a bit crazy." The event, co-hosted by Epic Games Japan, also included a roundtable with developers from Atlus and Tango Gameworks. Broche described the team's achievement as "a reproducible model," not a miracle, thanks to the right people and tools like Unreal Engine and MetaHuman. The game, released in 2025 for PS5, Xbox Series X|S, and PC, sold 1 million copies in three days and 5 million by October 2025, and won Game of the Year at multiple major awards, including The Game Awards 2025 and the BAFTA Game Awards 2026. Despite this, Broche said the ideal is a scale where everyone knows each other's faces and names.