Anime, manga, and games, with a take · A Yukimedia publication

Tape to Tape Puts Roguelite Builds Behind Its Ice Hockey Passing

Tape to Tape is an ice hockey game with roguelite campaign structure, built around the phrase for a pass that travels cleanly from one player's stick tape to a teammate's.

Reporting from 1 source: 4Gamer.net.

Why it matters

The piece reads the game's roguelite layer as the main axis rather than a side mode, with stat training, traits, referee bribes, and mutually reinforcing perks deciding how a run ends.

Tape to Tape Puts Roguelite Builds Behind Its Ice Hockey Passing

Key Facts

  • Tape to Tape is an ice hockey game that combines roguelite elements with a passing-based offense.
  • A run in the campaign ends if the player loses even one game.
  • The Glass Cannon perk gives shots a 70% chance to become a powerful critical hit.
  • Glass Cannon breaks the player's stick on shots that do not crit.
  • Shooting straight at the goalie almost never scores.

Its skating and puck physics follow the ice, and the goalie is strong enough that scoring depends on passing to shift the defense. A run ends after one loss, and perks carry their own costs.

Skating on the ice is recreated closely enough that players do not go where the stick initially asks, and the puck bounces off sticks and bodies on its way. Shooting straight at the goalie almost never scores, so the work goes into moving the puck with passes until the goalie's stance is off. Between games, a route map offers stat training, new traits, and referee bribes, and losing a single game ends the run. Perks cut both ways: the Glass Cannon perk gives shots a 70% chance to become a powerful critical hit while breaking the stick on shots that do not crit.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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Tape to Tape

Sources