1 source Sep 11
TitanGameDev Opens Steam Playtest for Missile Flight Game Dumbfire
Solo developer TitanGameDev began a Steam playtest for Dumbfire on September 2.
Reporting from 1 source: Automaton.
Why it matters
A physics-driven flying game from a solo developer is drawing three thousand upvotes before release, which points to how quickly an itch.io or Reddit clip can turn an indie experiment into a Steam playtest with an audience.
The physics-based game puts the player in control of a missile, using WASD and the space key to thrust, rotate, and thread narrow gaps toward targets such as helicopters and tanks. The Reddit thread announcing the playtest has about 3,000 upvotes. The free Steam build adds a tutorial, 8 stages, and 4 abilities, with a level editor planned for the full version.
The Steam playtest build adds a tutorial, eight stages, and four abilities. Abilities are bought with points earned by clearing stages, and they include slow motion and a grappling hook for sharper curves. Stages display red dots marking targets such as helicopters and tanks. Hitting an obstacle causes an explosion, and straying from the intended route detonates the missile after a set time.
Modes are LEVELS, where each stage has a single target, and FREESTYLE, where players fly and perform tricks across stages with multiple targets and checkpoints. LEVELS offers no time limit or timed Normal and Hard, with leaderboards for clear times. Controller support is included and key configurations can be changed. The developer says parts of the UI remain rough and feedback is welcome.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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