1 source Sep 10
Wovn And MIXI Detail AI LQA Workflow Behind STRIKE WORLD Localization
A CEDEC2026 lecture from Wovn Technologies and MIXI traced the localization quality workflow behind STRIKE WORLD, the global version of Monster Strike deployed mainly in the Indian market.
Reporting from 1 source: GameBusiness.jp.
Why it matters
The case study puts numbers on a workflow most localization teams still run by hand, and the remaining issues the speakers named are the ones a tool vendor has to solve before AI LQA replaces screenshot testing rather than adding to it.
Speakers Hiroya Fujimura, Hiroshi Tadokoro, and Kanako Iriguchi described the shift from device-based LQA to screenshot LQA carried out on pre-collected screenshots, and presented verification data on the change in handling costs.
The lecture set out the loop conventional LQA runs on: testers find bugs on actual devices, take screenshots, file tickets, wait for assignment and fixes, then recheck on a verification build. Because testing, reporting, and confirmation happen in separate environments, communication costs grow and information scatters.
The introduced alternative keeps the work on pre-collected screenshots, so a tester can pull up any screen by string ID instead of reproducing it. The same screenshots carry the ticket.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
Add Yomimono as a preferred source on Google