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1047 Games Ends Development of Splitgate: Arena Reloaded and EMPULSE

The dual shutdown marks the end of 1047 Games' live-service era, as the studio concedes that neither relaunched Splitgate nor EMPULSE could sustain the player base needed to cover server costs.

Reporting from 1 source: Automaton.

1047 Games Ends Development of Splitgate: Arena Reloaded and EMPULSE

1047 Games announced on August 27 that development of both EMPULSE and Splitgate: Arena Reloaded is ending. Dedicated servers and matchmaking for both titles shut down on September 3, with peer-to-peer play replacing them. Co-founders Ian Proulx and Nicholas Bagamian cited insufficient revenue to cover server costs, saying self-funding is no longer sustainable. The studio will pivot from live-service shooters after a decade, carrying lessons into its next project.

The two titles were struggling long before the announcement. Splitgate: Arena Reloaded peaked at around 2,300 concurrent players after its relaunch, while EMPULSE dropped from 3,000 at launch to roughly 200 two months later. The studio had already reported multiple rounds of layoffs in recent months.

Rather than shutting the games down entirely, 1047 Games will transition both to peer-to-peer operation with a server browser, letting players host and join matches with friends. The approach mirrors what the studio previously did with the original Splitgate. One new map will be added to EMPULSE, and prices will drop across all regions before the final version is locked in.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources