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2.5D FPS Final Recovery SQUAD Launches June 18 on Switch 2 and Switch

The release marks Waku Waku Games' first Switch 2 exclusive title and one of the earliest third-party games to confirm native 120fps and mouse controls for the platform.

Reporting from 2 sources: 4Gamer.net, Game Spark.

2.5D FPS Final Recovery SQUAD Launches June 18 on Switch 2 and Switch

Waku Waku Games announced on May 26 that the 2.5D FPS 'Final Recovery SQUAD' by indie developer Sunfish Kuma will release on June 18, 2026, for Nintendo Switch 2 and Nintendo Switch. The game is set on Earth after humanity's extinction, where players control autonomous robot units called CogrinaUnits that continue fighting an alien civilization. The Switch 2 version supports up to 120fps display and Joy-Con 2 mouse controls, making it Waku Waku Games' first Switch 2 exclusive title. The Switch version runs at 720p and 60fps. Both versions cost 1,500 yen (tax included) but are sold separately with no save data compatibility or upgrade path between them. The game also launches on PC via Steam, where a demo is already available. Players pilot 12-meter-tall mecha girls, using terrain as cover to eliminate enemies, with a stock system that deploys a replacement unit when one is destroyed.

The game's setting begins with a giant spaceship's sudden arrival, which causes the collapse of human civilization. Although counter-weapons were developed, the counterattack came too late and humanity disappeared. The autonomous CogrinaUnits continue combat, collecting and operating limited special weapons to carry out their entrusted mission. Players face off against multi-legged robot weapons that trample urban areas, choosing strategies such as using terrain to pick off enemies one by one or finishing them in close combat.

The stock system deploys the next unit immediately when one is destroyed, and players can recover equipment from destroyed units. Intermission scenes include conversation events with allied units, blending comedic exchanges into the serious world setting. A combat-focused little sister character and a Shiba Inu also appear.

Platform-specific differences include the PC version's adjustable resolution, adjustable FPS cap (unlimited possible), V-sync on/off, adjustable FOV, keyboard and mouse support, and 32 simultaneous sound playback channels. The Switch version runs at 720p and 60fps with gyro support and 16 simultaneous sound playback channels. The Switch 2 version runs at 1080p and 120fps with Joy-Con 2 mouse support and 32 simultaneous sound playback channels. Both console versions support HD Rumble. Game*Spark noted a launch sale is planned. The developer Sunfish Kuma previously participated in a roundtable article featuring JFPS creators published by Game*Spark.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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