4 Penny Coffins Dev Diary Details Evidence Tampering Bluffs
The dev diary shows the game's investigation system treats evidence as a physical object that can be manipulated by both innocent players and the Ripper, creating a bluff layer beyond standard social deduction.
Reporting from 1 source: Denfaminicogamer.
The developer of Project Winter released a dev diary for the new social deduction game 4 Penny Coffins, set in 1888 London. Players investigate Jack the Ripper's murders across three phases. The diary focuses on the investigation phase, where evidence is a physical item that can be hidden or tampered with, and the Ripper can interfere with clues.
The studio behind Project Winter, Other Ocean Interactive, has released a development diary for its upcoming social deduction game 4 Penny Coffins. The game is set in 1888 London, where one player becomes Jack the Ripper and the rest gather evidence to identify the killer across three phases: Incident, Investigation, and Trial. The diary details the investigation phase, where evidence is a physical item in the inventory that can be carried, examined, shown, or hidden. Players choose among three occupations-Police Officer, Doctor, or Journalist-each with unique investigation methods. The Ripper can interfere with evidence by bribing witnesses, wiping fingerprints, or planting stolen prints to frame others. The Ripper wins by committing two murders over two nights and surviving the trial, or by meeting conditions for an immediate victory through additional murders. 4 Penny Coffins is scheduled for PC via Steam, with no release date yet announced.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.