Oshi no Ko Season 4 Final Season Teaser Visual and Movie Released
anime 3 sources · Aug 16

Oshi no Ko Season 4 Final Season Teaser Visual and Movie Released

The teaser visual confirms the Final Season will adapt the manga's concluding arc, with the characters dressed in original cover costumes signaling a faithful adaptation of the source material's ending.

Denfaminicogamer, Real Sound Anime, Anime Anime
Internet Survivor Survivors Launches on Steam
games 3 sources · Aug 16

Internet Survivor Survivors Launches on Steam

The release turns a long-running April Fools' joke into a commercial product, showing how Touhou fan works can move from meme to monetized Steam release.

Denfaminicogamer, Game Spark
Witch Hat Atelier Wins Astra Award for Best Anime Series
anime 2 sources · Aug 16

Witch Hat Atelier Wins Astra Award for Best Anime Series

The win places Witch Hat Atelier among the top anime recognized by the Hollywood Creative Alliance, a group of entertainment industry professionals, and comes as the series prepares for a second season.

Anime News Network
Skip and Loafer Season 2 Sets April 2027 Debut in Teaser Trailer
anime 2 sources · Aug 16

Skip and Loafer Season 2 Sets April 2027 Debut in Teaser Trailer

The April 2027 date gives the production a long runway, and the staff list shows several new hires in key roles like art direction and 3D direction, signaling a deliberate expansion of the team rather than a simple reassembly of the first season's crew.

Anime News Network, Anime Corner
WHERE TO? Puts Infection Checks in a Night Taxi at BIC 2026
games 1 sources · Aug 16

WHERE TO? Puts Infection Checks in a Night Taxi at BIC 2026

WHERE TO? turns the pandemic-era dilemma of trusting others' self-reports into a gameplay loop where physical signs, not words, determine who lives, and it is being built by a student team targeting a Western market.

4Gamer.net
MyACG Studio Turns Game Ideas Into Playable Forms in Two Hours
games 1 sources · Aug 16

MyACG Studio Turns Game Ideas Into Playable Forms in Two Hours

MyACG Studio's two-hour prototyping cycle and no-monthly-plan policy reveal a development philosophy that prioritizes rapid iteration, a method that shapes the design of its upcoming roguelite action game Cinderia.

4Gamer.net