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Arc System Works Reveals Counter Timeline System for Shinbou no Kurifa

The timeline-driven counter system with color-matched skills and buddy counters sets Shinbou no Kurifa apart from typical command RPGs, and the pre-order bonuses add a high-difficulty mode.

Reporting from 1 source: 4Gamer.net.

Arc System Works Reveals Counter Timeline System for Shinbou no Kurifa

Arc System Works detailed the battle system for Shinbou no Kurifa, a tactical RPG set in a collapsed Tokyo. Battles use a timeline showing enemy and ally skills, with counter skills in red, blue, and yellow that trigger counters when matched by color. Switch download pre-orders are open ahead of the September 24 release.

The game launches on September 24 for PS5 and Switch, and Switch download pre-orders are now live on the Nintendo eShop. The battle system centers on a timeline in the middle of the screen that displays when enemies and allies will use skills, letting players time their responses.

Counter skills come in three colors, and matching the color of an enemy skill on the timeline triggers a counter. Successful counters launch enemies into the air for follow-ups, and downed enemies take critical damage, setting up the ultimate move Higi. Strong foes use multi-hit attacks that require a buddy counter, where players switch between the two protagonists to combine support skills like attack speed boosts and recovery.

Pre-order and early purchase bonuses include three additional skins for each protagonist and the 16-battle high-difficulty mode Voidfall, for both physical and download versions.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources