Astraea Oratio Art Director on Keeping the Analog in Digital
The interview clarifies that Astraea Oratio's nostalgic 1989 Tokyo aesthetic is built by extracting the best essence of past eras and reworking it for modern trends, not by direct reproduction.
Reporting from 1 source: Denfaminicogamer.
Dynamis One's Astraea Oratio art director Kim In (hwansang) discussed the game's visual direction in an interview tied to its Comiket 108 art book. The game, set in 1989 Tokyo, will include a costume change feature. Kim said the team deliberately keeps hand-drawn line imperfections rather than cleaning them up digitally.
Kim In, art director for Dynamis One's Astraea Oratio, said the team aims to depict characters living in 1989 Tokyo, which is why a costume change feature is planned so players can enjoy casual fashion beyond school uniforms. He noted the design process balances his tendency toward stylish, boyish impressions with illustrator DoReMi's emphasis on feminine charm.
On nostalgia, Kim said those who lived through an era rarely view it uncritically, so creators who did not experience it can better extract its appeal. The team decided to take only the most attractive essence of past decades and adapt it to current trends, rather than reproduce the era directly.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.