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Azur Promilia CBT Hands-On: Cute Kibos and Characters Shine, But Rough Edges Remain

The CBT impressions show Azur Promilia has strong visual appeal and creature-raising mechanics, but the thin story presentation and incomplete voice acting suggest the game still needs significant polish before launch.

Reporting from 1 source: Inside.

Azur Promilia CBT Hands-On: Cute Kibos and Characters Shine, But Rough Edges Remain

Inside participated in the Japanese closed beta test of Azur Promilia, a new fantasy open-world RPG from Manjuu Games and Yostar. The game features cute creatures called Kibo and expressive anime-style characters, but the story lacks impact, and voice acting is missing from much of Chapter 1. The battle system is a tag-based system with three team members and three Kibo, unchanged from last year's TGS demo.

Inside played the Japanese closed beta of Azur Promilia, the upcoming fantasy open-world RPG from Manjuu Games and Yostar. The game is set on the continent of Promilia, where players raise creatures called Kibo and adventure with companions. The CBT, previously held in China and Korea, has now reached Japan.

The story follows an amnesiac protagonist who meets elf girl Symphoria and the fairy Lumy, but they are separated early on. The narrative gradually builds world lore rather than opening with a dramatic hook. Character models are expressive and animate well in dialogue, with anime-style graphics that avoid photorealistic elements.

However, from mid-Chapter 1 onward, main story voice acting is not yet recorded. The battle system remains a tag system with three characters and three Kibo, similar to the TGS2025 demo. The lack of voice acting and the slow story pacing are notable areas for improvement.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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