Bad Cheese Developer Simon Lukasik Shows Kopernicus: Extraction at BitSummit
Lukasik follows his breakout Mickey Mouse-inspired horror with a survival-loop game that aims to hook players through tight difficulty balance and a grotesque atmosphere.
Reporting from 1 sources: 4Gamer.net.
Simon Lukasik, the developer behind the 2025 horror game Bad Cheese, debuted his new title Kopernicus: Extraction at BitSummit PUNCH in Kyoto. The game is an incremental horror title with 2-bit top-down graphics, where players survive nightly monster attacks on an unknown planet, collect materials, and upgrade equipment. A playable demo was available at the event.
Simon Lukasik, the Polish developer whose 2025 horror game Bad Cheese drew attention for its unsettling Mickey Mouse-style character design, showed his next project at BitSummit PUNCH in Kyoto. Published under the Black Lantern Collective label, Kopernicus: Extraction is an incremental horror game rendered in 2-bit top-down graphics. Players control a biologist and astronaut who crash-lands on a hostile planet, building a base, upgrading flamethrower weapons, and extracting lost memories while fighting monsters each night.
The game loop is short survival sessions similar to Vampire Survivors, with each night acting as a time-limited stage. A demo at BitSummit offered two difficulty levels per night; normal mode allowed gradual upgrades to overcome early struggles, while hard mode introduced a boss enemy that easily defeated under-equipped players. The cycle of dying, collecting materials, and upgrading is designed to feel like a natural progression rather than a grind.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.