Being And Becoming Playable At Tokyo Game Show 2026
A hands-on demo at Tokyo Game Show 2026 puts Being and Becoming in front of players ahead of release, with the playtest flagging strict parry timing and conversation-gated progression as spots still open to adjustment.
Reporting from 1 source: 4Gamer.net.
Critical Reflex is showing a playable demo of Being and Becoming at Tokyo Game Show 2026. The Metroidvania is developed by Ichthys and set in a kingdom held together by a Collective Dream produced by thousands of martyrs. The protagonist is a nun who is a lucid dreamer, and the demo includes the Sublime Axe-Hatchet, sliding, and wire actions.
The demo opens with the nun inheriting the Sublime Axe-Hatchet from the Heroic Diver, then picking up sliding and wire actions that open routes she could not reach before. Combat runs on a life chain in the upper left and a Blood Pool gauge that fills when she lands weapon hits; holding LT spends that gauge to heal. Pressing RB just before an enemy attack connects parries and staggers the enemy for a short time.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.