BiteMe Games Shows MMO98 And Silicon Architect At Osaka Indie Games Summit
Both games build their presentation around the operating systems of the late 1990s and early 2000s, which is the hook BiteMe Games is using to stand out in an idle-game field crowded with plain spreadsheets.
Reporting from 1 source: 4Gamer.net.
Belgian indie studio BiteMe Games exhibited two titles at OSAKA INDIE GAMES SUMMIT 2026, held October 3 and 4 at Congres Square Grand Green Osaka. MMO98, an incremental simulation about growing a small MMO studio, launched on Steam on April 20, 2026 with Japanese support. Silicon Architect, a hardware engineering game with a Windows XP-style UI, is still in development.
MMO98 runs on a mock 1990s desktop, with windows for player chat, server nodes, and statistics lined up as the studio grows. Its research tree lists monetization options including Big 4 Consulting, Day One DLC, and Live Service, alongside a debugger screen where patch work is done by reading a hexadecimal dump. Silicon Architect applies the same window-hopping idea to a Windows XP-era interface, and it is the one still unfinished.
- MMO98: Incremental simulation of running an MMO studio, released on Steam on April 20, 2026 with Japanese support
- Silicon Architect: Incremental hardware engineering game with a Windows XP-style UI, in development
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.