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Brigandine Abyss Early Hands-On: A Fantasy War Sim With a Beginner-Friendly Story Mode

The game's structured story mode, with clear deadlines and event battles, makes it more approachable for newcomers to war simulations than typical open-ended kingdom-conquering games.

Reporting from 1 sources: Automaton.

Brigandine Abyss Early Hands-On: A Fantasy War Sim With a Beginner-Friendly Story Mode

Happinet's Brigandine Abyss, releasing August 27 on PS5, Nintendo Switch 2, Xbox Series X|S, and PC, offers a story mode with event battles tied to a weekly calendar, a mission mode not in the demo, and over 100 knight and monster units on hexagonal terrain. Early impressions highlight a balance of ease and challenge, with a villainous faction that turns into a resistance story.

Happinet's Brigandine Abyss, the latest entry in the series that began with Brigandine: The Legend of Forsena in 1998, is set for release on August 27. The game will be available on PS5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, and a demo is already on Steam. In an early hands-on session, media played the story mode and the mission mode, which is not included in the demo. The story mode features six factions, each with a common opening: the Kingdom of Soljunat is usurped by Chancellor Chaoslus, who founds the New Abyssroa Empire. One faction, Pandemonium, initially appears villainous, engaging in forbidden chimera research, but its story follows a chimera protagonist named TYPE-F who joins a resistance against the empire and the inhumane chimera technology of Dr. Pooji.

Combat takes place on a hexagonal battlefield with elevation differences, and over 100 knight and monster units appear. The story mode uses a chapter system where event battles occur at specific intervals, indicated by a countdown like 'an event battle will occur in one week.' This structure, reminiscent of Fire Emblem: Three Houses, gives players a clear deadline to prepare their forces, making it easier to focus on leveling up units and securing resources. The hands-on impressions describe the game as balancing ease of play with a sense of challenge, recommended for both war simulation fans and those new to the genre.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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