Call of the Elder Gods Brings Lovecraftian Puzzle Adventure to PC
The sequel expands from a single-island setting to a globe-trotting adventure with dual protagonists and Lovecraftian cosmic horror, retaining the studio's signature puzzle design.
Reporting from 1 sources: 4Gamer.net.
Spanish studio Out of the Blue Games announced 'Call of the Elder Gods,' a first-person narrative puzzle adventure and sequel to 2020's 'Call of the Sea.' Players switch between two characters, student Evangeline and Professor Harry, solving observation-based puzzles across global ruins. The game features multiple endings and is based on H.P. Lovecraft's 'The Shadow Out of Time.'
Out of the Blue Games, the Spanish studio behind 2020's 'Call of the Sea,' is returning to Lovecraftian territory with 'Call of the Elder Gods.' The first-person narrative puzzle adventure follows two characters: student Evangeline, tormented by dreams of a statue excavated a decade ago, and Professor Harry of Miskatonic University, haunted by shadows at the edge of his vision. A small figurine oozing black liquid connects their stories.
Unlike its predecessor, which was confined to a single island, this sequel takes players to ruins across the globe: a dim New England mansion, a Virginia cave, Australia's red deserts, a Nazi research facility on Norway's Spitsbergen island, and an ancient city beyond time and space. The game uses Unreal Engine 5 and focuses on observation puzzles that require switching between the two protagonists to cooperate. There is no combat. The story draws from H.P. Lovecraft's 'The Shadow Out of Time' and features branching endings based on player choices.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.