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Cat Post Office Devs Say They Cut Stress From the Work Sim

The pitch reads as a deliberate subtraction from the work sim formula, and the developers describe cutting the management systems, timers, and penalties that usually supply a genre's difficulty rather than adding new ones.

Reporting from 1 source: Game Spark.

Cat Post Office Devs Say They Cut Stress From the Work Sim

Maracas Studio's Cat Post Office, a cozy postal simulation for PC and Mac, is built around removing the parts of work simulators that wear players down. In a Game Spark interview, 3D artist Melanie Mongabure said the team wanted to eliminate the stress, inconvenience, and frustration common in the genre. Co-founder Sophie Schiaratura said management elements, time limits, and penalties were cut. The game supports multiplayer for up to four players.

The starting point was a 3D version of Wilmot's Warehouse, and the post office setting followed from a prototype. Mongabure said post offices gave the team freedom to make parcels and stickers, which became part of the game's identity. The art draws on Ooblets for rendering and playfulness and on DREDGE for the boat that carries parcels, then for a slightly serious tone rendered with a brush-like touch. Schiaratura said the whole team plays simulation and cozy games, and that the short development period pushed them toward one question: what they would want to play themselves.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources