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Cats In The Shell Auto-Battler Sets Steam Early Access For Q4 2026

The open demo in October, before early access, is the first chance for players to judge the game's four-mode structure and its unusual premise of cat pilots in a Ghost in the Shell-inspired world.

Key Facts

  • Cats In The Shell is a roguelite auto-battler developed by Raven Studio and published by Infini Fun.
  • Early access on Steam is scheduled for the fourth quarter of 2026.
  • An open demo will be distributed on Steam in October 2026, timed with Steam Next Fest, including PvP, part of story mode, and Expedition mode.
  • The full version will include four modes: PvP, story, Expedition (PvE), and a simulation lab for testing builds.
  • The game is made with Unreal Engine 5 and supports Japanese display.

Reporting from 2 sources: 4Gamer.net, Game Spark.

Cats In The Shell Auto-Battler Sets Steam Early Access For Q4 2026

At gamescom 2026, Raven Studio and publisher Infini Fun showed 'Cats In The Shell', a roguelite auto-battler in which bipedal cats pilot giant mechs assembled from interchangeable parts. Combat is automatic; the player's job is to buy and equip five mech components (suit, arms, back, shoulders, drone) between battles. Each cat has a unique ability, and about ten cats are planned. The demo only offered PvP, but the full version will include four modes: PvP, story, Expedition (a PvE mode), and a simulation lab for testing builds. Early access on Steam is scheduled for the fourth quarter of 2026, and an open demo will be distributed on Steam in October, timed with Steam Next Fest. The demo will include PvP, part of story mode, and Expedition. Infini Fun publishing manager Zicong Hu explained that the title references 'Ghost in the Shell', which the development team likes. The setting involves a post-apocalyptic world where humanity is extinct and two cats inherit human wisdom via a 'mother box'. The game is made with Unreal Engine 5 and supports Japanese display.

  • Development is by China's Raven Studio, with Infini Fun publishing. The build shown at gamescom ran on Unreal Engine 5, which Hu said demands a certain PC performance level; the demo laptop dropped frames due to heat.
  • Hu compared the loop to "The Bazaar" and "Backpack Battles", with the difference being that purchased gear is giant mech body parts and combat plays out as a brawl between two units.
  • Each day is one progression cycle with two battles: the first is against a randomly generated AI build to test whether your setup works, the second against a real player's build. PvP ends at 10 wins or 5 losses.
  • Equipment grades run C, B, and A, with higher grades adding sockets for modules (an A-rank drone has three sockets, a C-rank one has one). Two same-grade, same-attribute pieces synthesize into one rank higher.
  • Six attribute types exist beyond burn, including cold (each stack raises the enemy's equipment cooldown by 1%) and fortify (a shield accumulates by 1 per second).
  • Roguelike branches appear mid-combat: three-choice events offering gold, one random higher-grade module, or a pick from three modules, plus "tech" enhancements in three choices. Hu judged percentage-based enhancements always stronger than absolute values.
  • The protagonist of story mode is the cat at the top of the selection screen; its ability raises the base value of all equipment by 50 at the start of each day.
  • Expedition mode is PvE, a receptacle for solo players. Hu said they plan ways to play not found in PvP, but the content is still under consideration.
  • The simulation lab lets you freely assemble equipment and modules, set up a hypothetical opponent yourself, and test whether the build works. A tutorial chapter or tutorial battles are planned for the full version.
  • Story mode depicts two surviving cats as an Adam and Eve for cats, set a little over 1000 years after humanity's extinction by dirty bombs, with the mother box of human wisdom tilting the world toward unrest again.
  • A playtest has been underway on Steam since August 26.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources