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City of None Play Report: Celeste Creators Show Monochrome Exploration Game at BitSummit

The first hands-on report of City of None reveals how the Celeste creators are translating their precision-platformer expertise into a slower, puzzle-driven exploration game with a distinctive monochrome visual style.

Reporting from 1 sources: 4Gamer.net.

City of None Play Report: Celeste Creators Show Monochrome Exploration Game at BitSummit

Noel Berry and Liam Berry, the creators of Celeste, showed City of None at BitSummit PUNCH. The game is a monochrome dot-era exploration action game set in a collapsed metropolis. Players control a soul that possesses a wooden body to explore, using jumps, wall kicks, and sword attacks. It is scheduled for a 2027 release on Steam.

The demo version of City of None at BitSummit PUNCH let players control a soul that collects other souls to animate a wooden body. Once possessed, the body can interact with switches, boxes, and doors but loses the ability to fly or dive. The monochrome dot graphics shift in tone by location, and dark areas force players to feel out walls and passages by touch. Jumps, wall kicks, and a sword attack are responsive, but enemies are durable and do not drop items, making avoidance the smoother option. The Steam page describes the game as a platform adventure with items and power-ups that grant new abilities, suggesting Metroidvania-style progression. The full release is planned for 2027 on Steam.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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