Cocodrolo Games Announces School Life Sim 'School Days' at BitSummit

The announcement signals Cocodrolo Games' pivot from a dense, text-heavy detective mystery to a character-driven school sim, while the developer's candid remarks about past localization pushback reveal a real barrier for Western indie studios entering the Asian market.

Reporting from 1 sources: 4Gamer.net.

Cocodrolo Games Announces School Life Sim 'School Days' at BitSummit

Cocodrolo Games, the studio behind the detective mystery 'Clue: Murder By Death,' revealed a new life simulation adventure titled 'School Days' at BitSummit PUNCH. The game uses the same graphics system as its predecessor but shifts to a school setting with 100 NPCs, puzzles per subject, and relationship-building mechanics. The developer expressed interest in Asian localization but noted past publisher concerns about cultural differences.

Cocodrolo Games showed its next project at BitSummit PUNCH, a life simulation adventure called 'School Days' that trades the foggy English manor of 'Clue: Murder By Death' for a school building with 50 rooms. Players move through the school, complete subject-specific puzzles to earn grades, and build relationships with 100 NPCs-80 students and 20 teachers. Studio representative Xavier Parcerisa Maribel said the team wants to expand the game in Asia, including Japan, but recalled past feedback from Asian publishers who found it 'strange to have a teacher with a different skin color.' He described the difficulty of marketing a game globally when school culture, values, and racial perceptions vary by region. 'School Days' reuses the graphics system from 'Clue: Murder By Death' to shorten development time. No release window was announced.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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