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Codex Builds a Playable Shooter in Minutes Where Claude Took Hours

The jump from five hours to 30 minutes for a working game prototype shows Codex is compressing the iteration cycle for solo developers.

Reporting from 1 sources: ASCII.jp.

Codex Builds a Playable Shooter in Minutes Where Claude Took Hours

Shinkiyo tested OpenAI's Codex coding environment by having it recreate a 2D shooter previously built with Claude Code. The first version of "Starfall Armada" ran in 3 minutes and 22 seconds, and a playable game with a space background and adjusted difficulty was finished in about 30 minutes. The same task took over five hours with Claude Code a year ago.

Codex called GPT Image 2.0 on its own to generate a space background when Shinkiyo asked for one, a step that required no separate tool or manual integration. The Pro plan at 16,800 yen per month was necessary for the workload; the cheaper Plus plan ran into token limits that made sustained programming work impractical. The completed game, "Starfall Armada," mixes Space Invaders and Galaxian mechanics with enemy variations, a combo system, bombs, and a boss on stage five. A playable version is hosted on Vercel.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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