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Coffee Talk Tokyo Developer Reveals Three-Year Journey and Fahmi's Guiding Principle

The interview confirms that Chorus Worldwide, not Toge Productions, developed the third Coffee Talk game, and that the team's creative process is explicitly shaped by the late creator's original vision.

Reporting from 1 sources: Game Spark.

Coffee Talk Tokyo Developer Reveals Three-Year Journey and Fahmi's Guiding Principle

Coffee Talk Tokyo released on May 21 after three years of development, a two-and-a-half-month delay for quality, and a simultaneous multi-platform launch. The team at Chorus Worldwide, which took over development from Toge Productions after original creator Mohammad Fahmi's 2022 passing, says they constantly ask 'What would Fahmi think?' while avoiding mere imitation.

The team behind Coffee Talk Tokyo spoke at BitSummit PUNCH in Kyoto the day after the game's May 21 launch. COO Fumitsuki Ninomiya said the first team meeting was exactly three years ago, and the game was delayed from March by about two and a half months to improve quality. Chorus Worldwide handled development, QA, and store settings in-house, and the simultaneous multi-platform release added pressure.

Ninomiya met original creator Mohammad Fahmi at Taipei Game Show and worked closely with him on the first Coffee Talk. After Fahmi's 2022 death, Toge Productions wanted to make a different game, so Chorus Worldwide proposed developing the next installment themselves. The team says they keep Fahmi's perspective in mind but do not try to copy him.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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