Colony Management Sim 'Morvus' Puts Players in Charge of a Plague-Ravaged Monastery
Morvus frames colony management around ethical dilemmas about who to save in a plague, rather than pure resource efficiency, making the moral cost of survival a core mechanic.
Reporting from 1 sources: 4Gamer.net.
Purple Heads Games announced 'Morvus', a PC colony management sim set in a medieval world ravaged by a mysterious plague. Players become the abbot of a poor monastery, allocating scarce supplies and personnel while deciding which refugees to accept and which to turn away. The game also tracks the monks' faith, which can waver under the weight of repeated deaths.
The monastery sits on the border of a country ravaged by a mysterious plague. It has few monks, little food, and almost no medicine. Every day, refugees, plague sufferers, and pilgrims with suspicious coughs arrive at the gate. The player, as the new abbot, must decide who to let in and who to turn away. Accepting a mother with a sick child might endanger the entire monastery, but closing the gate means abandoning those seeking help. The game also tracks the monks' faith: witnessing repeated deaths can shake their belief, causing them to refuse work or leave. Purple Heads Games has not set a release date, and the game currently does not support Japanese display.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.