Composer-Developer Andrei Bely Announces RTS 'Chronages' After Six Years
The announcement reveals a long-in-development RTS from a composer-turned-developer, with a population-as-resource mechanic and branching civilization paths that diverge into magic, alchemy, or technology.
Reporting from 1 sources: Automaton.
Independent developer Andrei Bely announced the real-time strategy game 'Chronages' for PC via Steam on June 27. The game guides a civilization from the Stone Age through branching eras, with systems where population is finite and soldiers are drawn from residents. Development has been underway for six years, with the Stone Age and Bronze Age complete.
Andrei Bely, who has released albums as Andrew Weiss, announced 'Chronages' on June 27. The game is a real-time strategy title where players start a civilization in the Stone Age with only a campfire, while other pre-existing civilization spheres already occupy the world. The map uses hexagons with fog of war, and exploration can uncover artifacts. Population is finite: to create a soldier, the player must assign a resident to that role rather than paying a resource cost. Balancing workers, scientists, and tacticians among the population is part of the management loop. Civilizations branch into distinct paths at each era-from the Stone Age toward natural magic, or from the Bronze Age toward alchemy-and choosing one path locks out others, such as a mechanical civilization. The Stone Age and Bronze Age are complete with music; medieval and fantasy eras are planned for future development.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.