COREBLAZER Game Fest 2026 Shows Hypergryph's Hands-Off Funding Model
COREBLAZER's model of funding and advice without decision-making authority is the core of its incubation approach, as confirmed by both domestic and overseas teams at the event.
Reporting from 1 source: Automaton.
Hypergryph's COREBLAZER brand held its fourth offline Game Fest in Shanghai, drawing over 1,000 attendees and nearly 100 playable demos. The event showcased 10 investment projects, including Mechanimal Oasis and The Holdouts. Teams described funding that covers at least one development cycle, free office space, and market advice that never overrides creative control.
The fourth COREBLAZER Game Fest ran in Shanghai on July 25 and 26, drawing more than 1,000 industry professionals and gamers. Nearly 100 playable demos were on the floor, and the main stage carried development talks and student project presentations.
COREBLAZER, Hypergryph's global investment and incubation brand, has backed about 30 game teams. Its support starts with equity investment meant to cover at least one full development cycle, then adds free workspace in Caohejing plus commercial, financial, and legal help.
Teams at the event described the same boundary. Eggy, planner on the released Mechanimal Oasis, said COREBLAZER funds the project but does not intervene in launch or development decisions. Ruckus Games, showing The Holdouts, said advice on Chinese and Asian market promotion is offered but never forced. The final call stays with the developer.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.