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Crab Fishing Horror Game 'Crabmeat' Hands-On Report From BitSummit PUNCH

The report provides the first extended look at a title that combines the procedural tension of crab fishing with survival horror, a niche crossover that could stand out in the indie space.

Reporting from 1 sources: Game Spark.

Crab Fishing Horror Game 'Crabmeat' Hands-On Report From BitSummit PUNCH

Game Spark published a hands-on report and developer interview for 'Crabmeat', a point-and-click survival horror game about crab fishing in the Antarctic Ocean. The game was exhibited at BitSummit PUNCH in Kyoto. Developer Nicholas McDonnell of Searching Interactive discussed the game's inspiration from 'Deadliest Catch' and its focus on player agency.

The player controls a prisoner sent to fish for rare king crabs in the Antarctic Ocean. All actions, from steering the boat to setting traps and operating the winch, are done with a mouse. After a successful catch cycle, an alarm triggers and a giant monster appears, leading to a fight sequence. The demo ends after the monster is defeated.

Developer Nicholas McDonnell said the game is inspired by the TV show 'Deadliest Catch' and aims for high player agency. He cited early 'Resident Evil' games as a reference for fans. The game is being developed mostly solo under the studio Searching Interactive, with sound by Mitchell Pasmans.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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