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Cthulhu Mythos Card Game 'Erase-Missing Link-' Mixes Cute Daily Life With Sanity Loss

The game juxtaposes a soft, heartwarming daily-life aesthetic with horror elements and a sanity mechanic, suggesting a tonal subversion of the typical hobby anime formula.

Key Facts

  • The game 'Erase-missing link-' from indie developer Eikyuu Papyrus was shown in a playable build at BitSummit PUNCH in Kyoto.
  • The adventure portion includes a sanity (SAN) parameter, and tragedies occur in parts unrelated to cards.
  • Card battles combine deck-building with a trace-and-erase puzzle mechanic where lining up three blocks of the same color generates the cost to play cards.
  • Strange rumors circulate that the highest-ranked player in the Cthulhu Mythos-themed trading card game 'Erase' can become a wizard or a god.
  • The trial version offered a 10-minute short demo and a 30-minute long demo.

Reporting from 1 source: Denfaminicogamer.

Cthulhu Mythos Card Game 'Erase-Missing Link-' Mixes Cute Daily Life With Sanity Loss

A hands-on report from BitSummit PUNCH covers 'Erase-missing link-,' a card game and adventure from indie developer Eikyuu Papyrus. The game follows middle school girl Uzura Natsuyagi in Kyoto as she plays a Cthulhu Mythos-themed trading card game. Strange rumors claim the top player can become a wizard or a god. The adventure portion includes a sanity parameter and tragic events, while card battles combine deck-building with a trace-and-erase puzzle system.

The indie game 'Erase-missing link-' from Eikyuu Papyrus was shown in a playable build at BitSummit PUNCH in Kyoto. The game is a 'card game & adventure' set in Kyoto, following middle school protagonist Uzura Natsuyagi as she gets involved with the Cthulhu Mythos-themed trading card game 'Erase.' The adventure portion includes wandering the city, interacting with people, obtaining new cards, and improving skills like academics and mechanical technology. A sanity (SAN) parameter is displayed during these daily-life segments, and the report notes that tragedies occur in parts unrelated to cards. Card battles combine deck-building with a trace-and-erase puzzle mechanic where lining up three blocks of the same color generates the cost to play cards. Strange rumors circulate that the highest-ranked player can become a wizard or a god. The trial version offered a 10-minute short demo and a 30-minute long demo.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources