Cult Horror Adventure NAME OF THE WILL Surfaces at BIC 2026
The BIC demo reveals a horror game built on psychological pressure and a scoring system that tracks conformity, rather than jump scares or monsters.
Reporting from 1 source: 4Gamer.net.
Publisher HYPER REAL showed NAME OF THE WILL: 集団後遺症 at BIC 2026 in Busan. The horror adventure from Zeitgeist Studio puts players in a cult-run housing facility where daytime lessons and interrogations are scored, and nighttime stealth segments carry the risk of being caught and sacrificed. A demo is on Steam, with full release planned for Q1 2027.
Justin Shin of HYPER REAL walked through the demo at BEXCO. The game splits into day and night. By day the protagonist attends classes, talks to residents, and answers questions that are recorded as a score. Desirable behavior raises it, anything else lowers it, and the score changes various in-game elements.
Choice is often an illusion. One scene lined up seven identical options reading "please forgive me." Other moments accept only the single answer the cult demands. Interrogations force the player to name who helped them, and that answer decides another resident's fate.
At night the building becomes a stealth zone. Guards patrol, and being spotted means being offered as a sacrifice. The facility spans 34 floors, with an elevator showing floors G through 37 while skipping 4 and 14.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.