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Dead by Daylight and Obakeidoro 2 Developers Hold Roundtable on Asymmetric Design

The interview directly connects two generations of asymmetric multiplayer design, with DbD developers acknowledging their game's influence on the Japanese tag-battle sequel.

Reporting from 1 source: Automaton.

Dead by Daylight and Obakeidoro 2 Developers Hold Roundtable on Asymmetric Design

Behaviour Interactive and Freestyle developers met for a roundtable interview published by Automaton. The discussion covered how Dead by Daylight influenced Obakeidoro! and the design philosophy of asymmetric battle games. Participants included DbD Executive Producer Jose Ramos and Senior Creative Director Dave Richard, plus three Freestyle staff. The first part of the interview is now available.

The conversation opens with Freestyle staff congratulating DbD on its 10th anniversary. Tanaka said he plays DbD often, Miyanami cited it as a reference for Obakeidoro! and named Feng Min as a favorite, and Nakayama said she has played since the early days and prefers the Nurse.

Dave Richard said he found Obakeidoro! cute and noticed parts that seemed influenced by DbD, calling it wonderful when a game inspires other developers. Jose Ramos added that he sensed an atmosphere reminiscent of Identity V as well.

Automaton plans to publish the interview in two parts. The first part focuses on DbD's influence and asymmetric design philosophy, while a separate interview covers UI/UX, community interaction, and development philosophy.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources