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DEBRISVERSE Launches July 29, Promises Conspiracy After Debt Repayment

The game's structure of a complete first act followed by a hidden conspiracy phase offers a narrative twist on the incremental genre, and the ongoing playtest lets players experience that first ending before the full release.

Reporting from 2 sources: Automaton, Game Spark.

DEBRISVERSE Launches July 29, Promises Conspiracy After Debt Repayment

Studio RELIER announced on June 24 that its incremental simulation game DEBRISVERSE will launch on July 29 for PC via Steam. Priced at 530 yen, the game puts players in the role of a worker for the space development company B.R.I.S., tasked with destroying space debris to repay a $100 million debt. Players earn credits by smashing debris, then use those credits to upgrade tools and repay debt. Repaying debt unlocks new areas and auto-attack modules. However, debt repayment is not the end. After reaching the first ending, players can deviate from normal procedures by interacting with UI anomalies and hidden terminals to uncover a corporate conspiracy. The game features seven endings total. A demo is available on Steam, and a playtest that allows players to reach the first ending runs until June 30. A streamer key campaign is open until July 10. After launch, a 10% discount sale will run for a limited time. Studio RELIER is the in-house indie brand of Solmia Inc., established in January 2026 and led by engineer Yuka Miyakoshi.

DEBRISVERSE alternates between a work phase, where players destroy floating debris with tools to earn credits, and a preparation phase, where credits are spent on ship upgrades and debt repayment. Destroying a set number of debris levels up the player, who then chooses one of three random upgrades such as increased firing rate or auto-attack drones. Fragment pieces, remnants of lost technology, permanently improve tool performance. Clearing a quota within a time limit unlocks the next stage, and rewards scale with debris destroyed. In the preparation phase, players invest in expanded attack range or additional tools to improve efficiency, while also allocating credits to debt repayment. Repaying debt unlocks features like auto-attack modules and new areas, forcing a trade-off between immediate upgrades and faster debt clearance.

Game Spark notes that the $100 million debt can be repaid in about one hour of playtime. After that, the game shifts tone: players must use UI anomalies, hidden terminals, and keyboard inputs as clues to uncover the truth behind B.R.I.S. The game includes effects and puzzles that utilize the Windows environment, and may not work properly on Steam Deck. Studio RELIER, based in Ibaraki Prefecture, was founded in January 2026 as Solmia Inc.'s indie game brand. The small team, led by Yuka Miyakoshi with 20 years of engineering experience, aims to blend cutting-edge technology with classical aesthetics. A playtest allowing access to the first ending is available until June 30, and a streamer key campaign runs until July 10.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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