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DELIVERY MUST COMPLETE Brings Combo Ratings to Dogfights at TGS2026

The build pairs Ace Combat's control grammar with Devil May Cry's score grammar, and its stall-recovery boost mechanic turns a used-up resource into a timed bonus, which is the kind of risk-and-reward loop that decides whether a roguelike holds up past the first hour.

Reporting from 1 source: Game Spark.

DELIVERY MUST COMPLETE Brings Combo Ratings to Dogfights at TGS2026

At TGS2026, developer Yoyoyollie and publisher Top Hat Studios presented DELIVERY MUST COMPLETE, a cel-shaded dogfight roguelike whose official tagline calls it a fusion of Devil May Cry and Ace Combat. Players pick an aircraft and two special weapons, boost instead of throttling up gradually, and build combo ranks by downing enemies in succession. Ammo is infinite, cooldowns are not, and level-ups offer three parts to choose one from.

The aircraft come first, then the weapons. Standard lock-on missiles and machine guns are equipped by default, and each player selects two special weapons from a roster that includes ricochet missiles, a short-range area gun, and blade-shaped light waves.

Sorties have no allies, only fighters and drones to shoot down, and the throttle works as a boost that accelerates at once and cannot be held long. Empty the boost gauge and the plane stalls; match the boost button timing three times to restart the engine and fly on free boost for a fixed period.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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