Dfiance: Dominance Brings Lane-Based Card Play To PC
The scoring rule inverts the usual card-game math: because points lock in for every turn a card survives, the win condition rewards holding the lanes rather than clearing them, which is a different design bet from the destruction-first decks its lane format borrows from.
Reporting from 1 source: 4Gamer.net.
Dfiance: Dominance is a free-to-play competitive card game for PC, shown at Brasil Game Show 2026 in Sao Paulo and planned for launch within the year. Cards placed in lanes generate points each turn they survive, so holding the board matters more than destroying enemy units. Three factions, Celestial, Ephemeral, and Infernal, anchor the play styles. The title supports Japanese display and ships on Steam.
The game runs on a lane board with cards placed across rows, a format close to Gwent and Hearthstone. The difference sits in scoring: a card that stays on the board banks points for each turn it survives, and those points are not lost later. Destroying the opponent's units is therefore not the main route to victory. Three factions set the play styles. Celestial cards take flight after a few turns and become more vulnerable in the air, with effects that speed up or delay that timing. Ephemeral is a magic faction built around strengthening allies and weakening enemies. Infernal hits hard and can sacrifice its own creatures to build toward stronger cards. Matches are online, and tournaments are planned.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.