Dissidia Duellum Devs Detail Mashup Soundtrack in 120-Minute Interview
The interview reveals that the game's soundtrack was built around an unprecedented mashup concept, driven by a desire to do something new for the Dissidia series, with composer Imamura drawing on his experience blending genres from FF14 and FF16.
Reporting from 1 sources: GAME Watch (Impress).
Square Enix's Dissidia Duellum Final Fantasy, a free-to-play boss-battle game set in modern Tokyo, features mashup tracks combining two classic FF songs with modern beats. In a 120-minute interview, sound director Hirose, composer Imamura, producer Matsumoto, and planner Mizuno discuss the creation of these arrangements, including Sephiroth's 'One-Winged Angel,' and why Tina's Theme became K-pop style.
The development team behind Dissidia Duellum Final Fantasy sat for a 120-minute interview covering the game's soundtrack, which mashes two classic Final Fantasy tracks per character with modern beats. Sound director Hirose, composer Imamura, producer Matsumoto, and planner Mizuno explained that the mashup idea came from a desire to try something new for the Dissidia series, not from the modern Tokyo setting. Imamura said his work on FF14 and FF16, where genre boundaries were already loose, made the transition natural. The team also discussed why Tina's Theme was arranged as K-pop and the process behind Sephiroth's 'One-Winged Angel' implementation.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.