DLSS 4.5 Pushes Frame Rates Past 240 Fps in AAA Games
The test results show DLSS 4.5 delivering playable frame rates in demanding titles on a mid-range RTX 5070 Ti, which suggests the technology is closing the gap between high-end and mainstream GPU performance for ray-traced gaming.
Reporting from 1 sources: Game Spark.
NVIDIA's DLSS 4.5 update, released March 31, uses Dynamic Multi-Frame Generation and a 6X mode to generate up to five extra frames per rendered frame. Game Spark tested it on Dragon Age: The Veilguard, Cyberpunk 2077, and Hogwarts Legacy with an RTX 5070 Ti, finding stable high frame rates and sharp image quality across all three titles.
Game Spark tested NVIDIA's DLSS 4.5 on a PC with an RTX 5070 Ti and a 240Hz WQHD monitor. In Dragon Age: The Veilguard at max settings, the frame rate held around 240 fps with no flickering or blurring. Cyberpunk 2077 ran at roughly 100 fps while riding through Night City with path tracing enabled; in dense Dogtown conversation scenes it dropped to 70-80 fps but kept fine detail on clothing fibers and lighting. Hogwarts Legacy stabilized near 220 fps at maximum graphics, with ray tracing working seamlessly on reflective surfaces. Combat in Hogwarts Legacy stayed around 170 fps with responsive controls. The article notes that lowering Cyberpunk 2077's ray tracing setting to Low raised the frame rate to about 120 fps with only minor roughness on particle effects.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.