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DMM GAMES Outlines PC-First Business Strategy at Tokyo Game Show 2026

DMM GAMES is telling developers its money and its users sit on PC, and it is handing them tooling to ship there at the same time as everywhere else.

Reporting from 1 source: GameBusiness.jp.

DMM GAMES Outlines PC-First Business Strategy at Tokyo Game Show 2026

At Tokyo Game Show 2026, DMM GAMES executives detailed the platform's next phase. CEO Hiroyuki Toujou and executive officer Yuuki Ajiro described a 40 million member base, roughly 260 online titles and 15,000 download titles, and a 20 billion yen content investment over three years, with 39 self-published titles running and 16 in development. A separate session covered simultaneous PC releases and an Unreal Engine SDK and MCP server.

PC accounts for 66 percent of DMM GAMES sales, while the user base is 92 percent male and the core sits between their 20s and 40s. The average member plays 3.5 titles.

The platform opened an iOS game store on August 31, 2026, and plans to open it to partner companies by December 2026. Its Android store has passed 7.3 million downloads. New app titles are planned for simultaneous Android and iPhone releases.

DMM GAMES began service in December 2011 and reports more than 40 million members.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources