DOOM Now Playable Inside Claude Code While Waiting for AI Responses
The tool carries the long-running practice of porting DOOM to unexpected environments into AI development tools, turning idle waiting time into a game session that pauses itself.
Reporting from 1 source: 4Gamer.net.
A GitHub user released kaboom.claude, a program that runs the free FPS Freedoom Phase 1 inside Anthropic's Claude Code. While waiting for AI responses, the game takes focus automatically, and it pauses when a response arrives. The tool installs the game temporarily via npx and removes it after use.
The project uses Freedoom Phase 1, a free implementation of the open-sourced DOOM engine with volunteer-created data. The GitHub page notes it contains no assets from id Software, keeping it clean in copyright terms. Running npx kaboom.claude installs the game temporarily, and it is removed automatically after use.
The tool also includes a setting that keeps the game running even when a response arrives, which the developer notes will require self-control. The release continues a tradition of running DOOM in unusual places, from lawnmowers and fitness machines to pregnancy test kits and the deck-builder Balatro.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.