DPVR Develops Eye-Tracking Version of Enterprise Headset P1 Max
The pitched uses are clinical and research tasks, not games, and DPVR is taking consultation requests before any product exists.
Key Facts
- DPVR is developing an eye-tracking compatible model of its enterprise VR headset DPVR P1 Max.
- The planned eye-tracking module uses multiple light sources and supports a 120Hz refresh rate.
- DPVR lists a planned average gaze angle error of 0.8 degrees and a P90 gaze angle error of 1.2 degrees within an evaluation range of FOV 50 degrees.
- The planned selling price of the DPVR P1 Max eye-tracking model, including the eye-tracking function license, is approximately 1,000 USD.
- The DPVR P1 Max runs the Qualcomm Snapdragon XR2 platform with 8GB RAM, 128GB storage, and a combined 3,664x1,920 display resolution across both eyes.
Reporting from 2 sources: ASCII.jp, PANORA.
DPVR is developing an eye-tracking compatible model of its enterprise VR headset, the DPVR P1 Max. The company says the model is aimed at the ophthalmology and visual function fields, and it is accepting advance consultations from companies and research institutions interested in adoption, development partnerships, or prototype evaluation. The planned module uses multiple light sources and supports a 120Hz refresh rate. DPVR lists an average gaze angle error of 0.8 degrees and a P90 gaze angle error of 1.2 degrees within an evaluation range of FOV 50 degrees. Those figures apply to the module alone; final performance will be confirmed through prototyping and verification. Development will proceed with medical solution companies, examination system developers, universities, and research institutions, with requirements confirmed per application. The planned selling price, including the eye-tracking function license, is approximately 1,000 USD.
DPVR aims to pair the P1 Max's VR image display with gaze measurement to build a hardware foundation for reading where a user looks and how the gaze moves.
- Research and development of solutions for ophthalmology and visual function, with gaze information considered alongside visual training content.
- Examination and evaluation of visual function, developing and verifying applications that use gaze position during examination tasks.
- Research and user testing, evaluating responses to visual stimuli and gaze behavior inside VR environments.
The base P1 Max runs the Qualcomm Snapdragon XR2 platform with 8GB RAM and 128GB storage, decodes up to 8K video, and shows 3,664x1,920 combined resolution across both eyes. The body uses active cooling with intake and exhaust vents on the top and bottom. It ships as a battery-integrated type or a direct power supply type suited to fixed installation and continuous use, and the eye-tracking model will be deployed on top of both.
Companies and research institutions that want in should state their intended application, required functions, and evaluation details. Once prototypes are ready, DPVR will provide information on how evaluation units are supplied and the test conditions individually. The company says specifications, price, license terms, and availability will be finalized at the official announcement.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.